EDIT - My original calculations did not take into account the shockbolt bow nor the +1 to hit for the judicator prime, both of which will lower the Judicator's scores. I've updated below.
EDIT 2 - I've fixed two errors in the text below pointed out to me by C4st3r. There happens to be a lot of text removed (but luckily, very little of the math). How embarrassing for me.
Judicators v. Vanguard Raptors
Judicators (5) - 2/3 to hit, 2/3 to wound, 1 damage, 4 shots + 5/6 to hit, 2/3 to wound, 1 damage, 3.5 shots = 16/9 + 17.5/9 wounds = 33.5/9 = 67/18
Vanguard Raptors (3) - 4/6 to hit, 2/3 to wound, 2 damage, 3 shots = 8/3 wounds PLUS 1/6 to hit * 2 mortal wounds, 3 shots = 1 MW
Against armour: Judicators have -1 rend, and the VR have -2 rend.
Against 3+ armour, Judicators will do 33.5/18 (=1.86) wounds and VR will do 16/9 + 1 (=2.78)
Against 4+ armour, Judicators will do 134/54 (=2.48) wounds and VR will do 40/18 + 1 (=3.2)
Against 5+ armour, Judicators will do 335/108 (=3.10) wounds and VR will do 8/3 + 1 (=3.67)
Against 6+ armour, Judicators will do 67/18 (=3.72) wounds and VR will do 8/3 + 1 (=3.67)
Unsurprisingly (given their higher rend), VR will consistently do more damage against armoured targets. Against:
3+ armour, they do 1.49 times more damage,
4+ armour, they do 1.29 times more damage,
5+ armour, they do 1.18 times more damage, and
6+/- armour, they do 0.99 times more damage.
They are also 1.25 times more expensive (180 v 160 pts) which means that, in terms of damage output, Vanguard Raptors are a more efficient use of points when facing 3+ and 4+ armour and Judicators are a more efficient use of points when facing 5+ and 6+ armour.
Additional Considerations
- RESILIENCE - Judicators have 10 wounds instead of VR's 6. So if your squad takes 5 wounds, the Judicators are still going to be pumping out over 75% of their full strength damage and the VR squad will be pumping out only 33% of their full strength damage. If the squad takes 6 wounds, the Judicators are still dishing out approx 65% of their full strength damage and your VRs are wiped out.
- BATTLELINE - Judicators happen to be battleline in any Stormcast army, whereas
you need a Lord Acquilar to make your Vanguard Raptors battleline.Vanguard Raptors are never battleline. This can be a big deal depending on the rest of your army (i.e. you need to fill out battleline slots).
SYNERGY - By combining with a +1 to hit bubble, the VRs will do an average of one extra MW per turn (which is pretty awesome). However, they'll do a little less damage through regular wounds (since the Rule of One states that a natural roll of one before modifiers fails). So although the VRs will do an average of 2 MW per shooting phase, they'll do 25% less damage otherwise (because 4/6 to hit becomes 3/6). Note that under these new percentages (set out below), the VR's do 1.29 times more damage to 5+ armour and 1.08 times more damage to 6+ armour. It's still increasing their damage output as follows:
Lord Celestant (on foot) synergy
Conclusion - so are Judicators or Vanguard Raptors better?
Personally, I already have a unit of Judicators so I'm likely to grab a squad of VRs so I can see which work better with my style.
Just in case some other people stop by here and read this. Vanguard Raptors are never Battleline, that is only the Vanguard Hunters.
ReplyDeleteAdditionally, Lord Celestant on foot's +1 to hit only applies during the Combat phase, and would have no effect on shooting. Might I suggest looking at a Knight-Azyros for synergy. He adds a re-roll 1s 10" bubble around him for shooting.
I can't comment on the Mathhammer portions, just wanted to add rules clarity.
THANK YOU. That is quite embarrassing. I've fixed the article and I appreciate your help.
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